Conference Proceedings
Armstrong, A. L. & Chamberlin, B. (2022, June). Developing the Learning Games Lab Toolkit: Engaging Learners from Diverse Backgrounds in Game Design. Games+Learning+Society Conference, University of California, Irvine, CA.
Armstrong, A.& Chamberlin, B. (2019, October). Using Transformational Game Design to Amplify Youth’s Voice and Support Their Social and Emotional Skills. Paper presented at Connected Learning Summit, University of California – Irvine, Irvine, CA.
Books and Book Chapters
Cezarotto, M., Stearns, S., Cushman, J., Connolly, C., Ricard, R., & Chamberlin, B. A. (2021). Collaborative design in extension: Using a modified game jam to explore game-based learning. Extension Foundation (1st ed.). Extension Foundation. https://online.flippingbook.com/view/687221337/2/
Chamberlin, B. A. (2016). Trying hard to make games that don't stink: User testing in the NMSU Learning Games Lab. In M. Schlichting (Ed.), Understanding kids, play, and interactive design: How to create games children love (pp. 325-332). Let's Play Press.
Chamberlin, B. A., Trespalacios, J., Muise, A. S., & Garza, M. C. (2016). User testing in the Learning Games Lab: Getting valuable feedback through frequent formative evaluation. In M. A. Garcia-Ruiz (Ed.)., Games user research: A case study approach (pp. pp.55-75). A K Peters/CRC Press.
Fricke, E. M. (2011). A case study investigation of methods used to gather and apply feedback from players in the design of video games (Publication No. 2011. 3534125) [Doctoral dissertation. New Mexico State University]. ProQuest Dissertations & Theses Global.
Armstrong, A. (2015). Connected educator. In C. Donohue (Ed.), Technology and digital media as tools for teaching and learning in the early years (pp. 250-260). Routledge and NAEYC.
Journals
Trespalacios, J. & Chamberlin, B. A. (2011). Collaboration, engagement & fun: How youth preferences in video gaming can inform 21st century education. TechTrends, 55(6), 49-54. https://doi.org/10.1007/s11528-011-0541-5
Periodicals
Sinclair, D. & Chamberlin, B. A. (2017, June 12). Messenger Kids: Facebook’s commitment to promoting digital literacy. Huffington Post. www.huffingtonpost.co.uk/entry/messenger-kids-facebooks-commitment-to-promoting-digital-literacy_uk_5a27a748e4b044d16725d57c
Rodriquez, I., Chamberlin, B. A., & Garza, M. (2013). NMSU promotes STEM-learning through Learning Games Lab 'think tanks'. Las Cruces Sun News.
Presentations
Armstrong, A. L., Chamberlin, B. A., Cezarotto, M., & Martinez, P., (2023, June 9-11). Learning Games Lab Toolkit [Conference presentation]. 2023 Game-Based Learning Virtual Conference, Online.
Armstrong, A. L., Chamberlin, B., Cezarotto, M., & Martinez, P. (2023, June). Learning Games Lab Toolkit. Game-Based Learning Virtual Conference, Online.
Tare, M., Homer, B., Yip, J. Armstrong, A. L., and Torres, R. (2023, March 23-25). Designing for digital well-being: Frameworks for optimizing positive media experiences for children and families [Conference presentation]. Society for Research in Child Development 2023 Biennial Meeting, Salt Lake City, UT.
Lipkin, M. C., Kleeman, D., Tare, M., Soderberg-Rivdkin, D., Armstrong, A. L., and Domnick, S. (2022, October 24-28). Building toward digital well-being for children: Exploring the intersection between digital well-being and media literacy. U.S. Media Literacy Week, Online.
Armstrong, A. L., Chamberlin, B., & Chacon, A. (2022, July). Learning Games Lab Toolkit. 2023 National Association of Media Literacy Education Conference, Online.
Armstrong, A. L. & Chamberlin, B. A. (2022, June 15-17). Developing the Learning Games Lab Toolkit: Engaging learners from diverse backgrounds in game design. Proceedings of the UC Irvine: Games + Learning + Society Conference, Irvine, CA. https://escholarship.org/uc/item/1956b6xr
Cezarotto, M. & Chamberlin, B. A. (2022, June 15-17). Teaching game accessibility to designers and design students. Proceedings of the UC Irvine: Games + Learning + Society Conference, Irvine, CA. https://escholarship.org/uc/item/0p12x22f
Share, J., Beltran-Grimm, S., Armstrong, A. L., Bozdech, B., Apkhazishvili, S., Ciccone, M., Romanelli, F., Brayton, S., Kanižaj, Spikes, M., Stanley, S., Cubbage, J., Beliveau, R., Casey, N., & Friesem, Y. (2021, October 15-17). Critical media literacy & pedagogy of care [Conference presentation]. Critical Media Literacy Conference of the Americas, Online.
Armstrong, A. L. (2021, September). All children & families belong here: Blending children’s media, technology, and cultural inclusion to create meaningful learning opportunities [Professional development presentation]. National Educational Telecommunications Association’s Education PLC Learning Series, Online.
Chamberlin, B. A. (2020, October 26-28), Reaching youth audiences through digital media and games: Challenges and personal experience [Conference presentation]. International Association for Food Protection International Conference, Online .
Martinez, P. N. & Chamberlin, B. A. (2020, June 15 - July 24). Educational ag media and resources an introduction to careers in technology [Summer camp presentation], Dream Keepers, Indian Resources Development - NMSU, One.
Armstrong, A.& Chamberlin, B. (2019, October 3-5). Using transformational game design to amplify youth’s voice and support their social and emotional skills. Proceedings of the Connected Learning Summit, Irvine, CA.
Armstrong, A., Arnold, S., Gutierrez, R., Johnson, M., Perez, L. (2019, June 23-26). Design thinking and UDL: Connecting the dots [Conference presentation]. International Society for Technology in Education Annual Conference, Philadelphia, PA.
Schlemmer, E. & Chamberlin, B. A. (2018, November 4-6). Building FB Messenger Kids: From research to product [Conference presentation], Dust or Magic Design Fall Institute, Lambertville, NJ.
Armstrong, A.L. & Stanfill, E. (2018, June 23-27). Computational and design thinking in action [Pre-conference presentation]. Tiny Tech: An EdTech Conference day for those who teach young children, International Society for Technology in Education Annual Conference, Chicago, IL.
Chamberlin, B. A., & Carstens, D. (2017, November 5-7). Hands on design workshop [Conference presentation]. Dust or Magic Design Fall Institute, Lambertville, NJ.
Chamberlin, B. A., (2017, March 15-17). It's OK to play: Using games in the classroom [Conference presentation]. Michigan Association for Computer Users in Learning Conference, Detroit, Michigan.
Armstrong, A. (2017, January 24-27). Fitting the critical in technology integration: Discovering ways to support diversity in your classroom using tech [Conference presentation]. Future of Education Technology Conference, Orlando, FL.
Armstrong, A. & Parra, J. (2016, June 26-29). Blended learning for culturally responsive teaching and TPACK development [Conference presentation]. International Society for Technology in Education Annual Conference, Denver, CO.
Chamberlin, B. A. & Carstens, D. (2016, March 22-24). Listening to the voices — Developing skill in media development [Conference presentation]. AppCamp, Asilomar, CA.
Armstrong, A. L., Lane, C., Puerling, B. & Kaldor, T. (2016, January 13-15). Considerations beyond development: Culture, citizenship, creativity, control [Conference presentation]. Future of Educational Technology Conference, Orlando, FL.
Armstrong, A. & Williams, S. (2015, November 15-18). Moving From uncomfortable conversations to effective practices of tech, media, culture and diversity [Poster presentation]. National Association for the Education of Young Children Annual Conference, Orlando, FL.
Chamberlin, B. A. (2015, November 1-3). Getting good feedback from brilliant reviewers [Conference presentation]. Dust or Magic Design Fall Institute, Lambertville, NJ.
Armstrong, A. (2015, June 28-July 1). From uncomfortable conversations about technology and culture to early childhood effective practice [Conference presentation]. International Society for Technology in Education Annual Conference, Philadelphia, PA.
Chamberlin, B. A. (2015, February 23-26). User testing made easier [Conference presentation]. iKids: Kidscreen Summit, Miami, Florida.
Armstrong, A. L. (2015, February). Tech play to best practice: A hands-on approach to learning developmentally appropriate tech integration [Meeting workshop]. Tennessee Child Care Resource and Referral Network Annual Meeting, Murfreesboro, TN.
Chamberlin, B. A. (2015, January), It’s OK to play: Why I encourage my kids to play games, and you should too [Conference presentation]. 4-H Youth Development Institute, University of Florida Extension, Ocala, Florida.
Armstrong, A. L, & Donohue, C. (2014, November 5-8) Turning tech research into developmentally appropriate practice [Conference presentation]. National Association for the Education of Young Children Annual Conference, Dallas, TX.
Donohue, C., Smith, T., Polojac, S. & Armstrong, A. L. (2014, June 8-11). Integrating digital media literacy and technology into early childhood standards and practice [Conference presentation]. National Association for the Education of Young Children Professional Learning Institute, Minneapolis, MN.
Armstrong, A. L. & Donohue, C. (2013, March). Building digital literacy in early childhood: Hands – on approaches to integrating technology in early childhood training [Summit presentation]. Illinois Network of Child Care Resource and Referral Agencies Summit, Champaign, IL.
Chamberlin, B. A. (2013, September 7-10). Successful strategies for user testing: Lessons learned in NMSU's Learning Games Lab [Conference presentation]. Colombia 3.0: Digital Content Summit, IGDA, Bogotá, Colombia.
Chamberlin, B. A. (2009, November). You're pushing my buttons: How technology is changing the way kids communicate, think and interact [Keynote address]. 4-H Volunteer Conference, Berlin, CT.
Chamberlin, B. A. (2008, November). Effective curriculum development [Presentation]. Association for Distance Education in California (ADEC), Online. (November 2008).
Chamberlin, B. A., (2007, February 12-14). Games for education: Why now, how come, what next [Conference presentation]. eTech Ohio Educational Technology Conference, Columbus, OH.
Chamberlin, B. A. (2007, January). Potential of games in education [Panel presentation]. New Mexico Media Industries Strategy Conference, Albuquerque, NM. (January 2007).
Chamberlin, B. A. (2006, June). Computer games and learning [Conference presentation]. Children, Youth and Families at Risk Conference, Atlanta, GA.
For More Information Contact
Amanda LaTasha Armstrong
aarmstr0@nmsu.edu
(575) 646-1076